Odds on a Line Bet.
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Craps can be an intimidating game for the beginner. The table seems to have about a hundred different kinds of bets. Critical to the understanding of craps is that it is a game of rounds. The first roll in a round is called the come out roll. Sometimes the outcome of a round will be determined on the come out roll. In particular a 2, 3, 7, 11, or 12 on the come out roll immediately ends a round. If any other total is rolled (4, 5, 6, 8, 9, or 10) that number is called the point. The dealer will place a white puck on an area of the table to designate what the point is, in case you forget. If a point is rolled the dice will be rolled continuously until the same point is rolled again or a 7. Think about it. When you toss a coin fairly you will get an even number of heads and tails in the long run. Every now and then you will get a run of four or five heads or tails, just by chance. After all, every time you toss there is a 50:50 chance of a head or tail coming down – and this doesn’t change depending on what the tosses before have been. If runs of 4 or 5 heads happen, it means that runs of 10 or even 20 can and will happen. Not very often at all, but they will happen. winning and losing streaks are what you can expect occasionally, just by chance. They do not need to be explained by ESP, magic or superior betting skill. Odds bets are a very good option for the player as the house advantage is small. Odds bets are additional bets made after the shooter has established point. Pass Line Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking the odds on the Point. To make this bet you place your additional chips an inch or two behind your original Pass-Line bet. Come Bet Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking the odds on the Point. For this wager you drop your chips in front of the dealer and say "Odds on my Come Point". The dealer will then place your bet. Don't Pass Odds Bets are made after you make a wager on a Don't Pass. Then if a Point is rolled, you can back up your bet by laying the odds on the Point. To make this bet you place your additional chips next to your Don't Pass bet. Don't Come Odds Bets are made after you make a wager on a Don't Pass. Then if a Point is rolled, you can back up your bet by layingthe odds on the Point. - For this wager you drop your chips in front of the dealer and say "Odds on my Don't Come". The dealer will then place your bet. Place Bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Once made a Place bet is always on except for the Come-out roll when they are always off, unless you tell the dealer differently. If a 7 is rolled before your Place number - you lose. If your Place number is rolled before a 7 - you win. To make this bet lay your chips down in front of the dealer and say, "Place the Six (or other number), please". Buy Bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner. If a 7 is rolled before your Buy number - you lose. If your Buy number is rolled before a 7 - you win. To make this bet lay your chips down in front of the dealer and say "Buy the 6 (or other number), please". Lay Bets are the opposite of Buy bets. If your Lay number is rolled before a 7 - you lose. If a 7 is rolled before your Lay number - you win. To make this bet pass the dealer your chips and say "Lay the odds on the Six (or other number)". Big Six or Big Eight Bets If a 7 is rolled before a 6 or an 8 - you lose. If a 6 or an 8 is rolled before a 7 - you win. You can make this bet yourself by placing you wager in the Big Six or Big Eight section of the table layout. Hard Four Bets or Hard Ten Bets Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5) You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four (for Hard Four) or ten (for Hard Ten) To make these bets you pass your chips to the stickman. Just as the come wager resembles the pass line bet, the don't come wager resembles the don't pass line wager. At any point in a game can a don't come wager be made by placing chips on the Don't Come Bar. The next dice roll immediately thereafter serves as the come-out roll for that particular wager. If the come-out roll comes up a 7 or 11, the bet loses. If it comes up a 3, the bet wins. All other numbers rolled are considered point numbers, which if rolled again before rolling a 7 or 11, will cause the don't come wager to lose. (If the point number is established, the dealer will move the wager to the corresponding box number on the craps table) Rolling a 7 or 11 before the point number is hit again, will produce a winning don't come bet. Think about it this way: If someone told you that if you invest $100.00 in stocks, it could yield you 10%-20% on your investments in minutes, would you do it? Probably. Or would it take an opportunity of 100% return to convince you? Probably not. In this example, you probably think that this some scam. To continue click on the "Next button below. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. The player makes either a pass line bet or a don't pass bet. Gamblers call rolling the dice a ‘comeout roll’. If the total rolled is 7 or 11 it is called a ‘pass’. In the case of a pass pass line bets win and don’t pass line bets lose. If the total rolled is 2,3,12 it is called ‘craps’. In the case of “craps” pass line bets lose and don’t pass line bets win. In Las Vegas 12 is not considered to be ‘craps’ and the same thing with 2 in Tahoe. If a 4,5,6,8,9,10 is rolled on the comeout that number is called a "place" number or a "point". In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. ’Sevening out’ is the same as rolling a 7. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled.
There are several bets in Craps. Lay Bets is based on selecting a number and placing a bet on it. To win Lay Bet a 7 has to roll before the selected number rolls. To make a lay bet you have to click on the corresponding area of the betting layout. Lay bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. To make a come bet you have to click on the COME area of the craps table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. You get paid 2:1 if you win with the point 4 or 10. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |