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Just as the come wager resembles the pass line bet, the don't come wager resembles the don't pass line wager. At any point in a game can a don't come wager be made by placing chips on the Don't Come Bar. The next dice roll immediately thereafter serves as the come-out roll for that particular wager. If the come-out roll comes up a 7 or 11, the bet loses. If it comes up a 3, the bet wins. All other numbers rolled are considered point numbers, which if rolled again before rolling a 7 or 11, will cause the don't come wager to lose. (If the point number is established, the dealer will move the wager to the corresponding box number on the craps table) Rolling a 7 or 11 before the point number is hit again, will produce a winning don't come bet. The six and eight can each be made five ways. So if you are up on the don't six, you have six ways to win (on the number seven) and five ways to lose. When the bet is $10 you would win $60, lose $50, and be ahead by $10 after the 11 decisions (on average) If you see a don't player about to take his bet down just say to the fellow: "Don't! Here's 10 bucks, you're even!" He'll take the $10 because that's what his bet is. Basic craps terminology: Shooter: the current dice thrower. Come-out roll: The shooter's first roll. Pass: If the shooter wins his game, by any means, he is said to "Pass". Don't Pass: The term used if the shooter loses. The following illustration depicts the left half of a craps table. The bets to the bottom right, therefore, are referred to as the center bets, as they are actually in the center of a full sized table.
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