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Odds on a Line Bet.
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Don't Pass Line Bet - The reverse of the Pass Line bet. You are betting that the first role of the dice will not add up to 7 or 11. A 2 or 3 wins. A 12 causes a "Push" or "Standoff" where no one wins. If a "Point" is established, you are betting that the shooter will not "Make" or role his or her "Point" again before rolling a 7. Come Bets - This bet is made after the "Point" has been established and is exactly like the "Pass Line" bet. You win if the "Shooter" roles a "Natural" 7 or 11 and lose on 2, 3, or 11, called "Craps." You place your wager in the area marked "Come" on the craps table. Your wager remains here unless a "Point" number is rolled. The dealer then moves your wager to the number that was rolled on the table. This same number must be rolled again before a 7 comes for you to win. There are many methods used to beat the game of online craps but not a single one is capable of doing this in the long run. However your long run craps strategy will help improve your play, hence reducing the overall exposure to the house edge making it possible for your craps strategy to work. Maybe they'll work for you or may be they won't - it's gambling after all. Only several of these methods are worth mentioning. Pass Line A pass line bet is a bet placed before the come out roll (i.e. the first roll of the dice in a new craps round) A wager on the pass line wins immediately if the come out roll is 7 or 11 (naturals), and loses if the come out roll is 2, 3, or 12 (craps numbers) If any other number (4,5, 6, 8, 9, or 10) is rolled, that number becomes "the point." If the shooter rolls the point again before rolling a 7, your pass line bet wins. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. Don't Pass Line A don't pass line bet is essentially the reverse of a pass line bet, and is also placed before the come out roll. If the shooter rolls 3 or 12 on the come out roll, a don't pass line bet wins immediately. If, however, the come out roll is 7 or 11, don't pass line bets lose. If the come out roll is 2, a don't pass line bet is returned to the player in a push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number becomes the point. Once the point has been established, don't pass line bets win if the shooter rolls a 7 before rolling the point again. If the shooter rolls the point again before rolling a 7, don't pass line bets lose. Come A come bet is placed before any roll of the dice, once a point has been established by the come out roll. Come bets win immediately if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point." If the shooter rolls the come point again before rolling a 7, the come bet wins. Don't Come A don't come bet is essentially the opposite of a come bet. Don't come bets win immediately when the shooter's next roll is 3 or 12, and lose if the roll is 7 or 11. If the shooter rolls a 2, the bet will be returned to the player in a push. After the come point is established, don't come bets win if 7 is rolled and lose if the come point is rolled. Odds An odds bet is a "back up" bet on an original pass line, don't pass line, come, or don't come bet. Gold Club allows odds bets of three times your original bets. Field A field bet is a bet that the next roll of the dice will be either 2, 3, 4, 9, 10, 11, or 12. Big Six and Big Eight A big six bet is a bet that 6 will be rolled before 7. Likewise, a big eight bet is a bet that 8 will be rolled before 7. Place Win A place win bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before a seven. Place Lose A place lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. Buy A buy bet is a bet that either 4, 6, 8, 9, or 10 will be rolled before 7. A vigorish (vig.) of 5% is charged when placing the buy bet. Lay A lay bet is a bet that 7 will be rolled before 4, 6, 8, 9, or 10. A 5% vig. is charged when placing the lay bet. Any 7 An "any 7" bet is a bet that the next roll of the dice will be 7. Any 11 An "any 11" bet is a bet that the next roll of the dice will be 11. Any Craps An "any craps" bet is a bet that the next roll of the dice will be 2, 3, or 12. Horn A horn bet is a bet that the next roll of the dice will be either 2, 3, 11, or 12. Hardway A hardway bet is a bet that the shooter will roll either a 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. Rolling a number by doubles is said to be rolling the number "the hard way." The game of Craps revolves around dice. Wagers are made upon the result of a single roll, or a series of rolls, of a pair of dice. Craps is a game of probabilities and odds, so any discussion of Craps will benefit by a brief explanation of the probabilities involved. Since the game uses two dice, a shooter (the person rolling the dice) can roll any number between 2 and 12. It is important to understand that some numbers are more likely to appear than others on a single roll of the dice. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. Either a pass line or a don’t pass line can be made. Gamblers call rolling the dice a ‘comeout roll’. If the total rolled is 7 or 11 it is called a ‘pass’. If the player makes a pass the pass line bets win and don’t pass lines lose. If the player rolls 2,3,12 it is called “craps”. In the case of “craps” pass line bets lose and don’t pass line bets win. 12 is not taken for ‘craps’ in Las Vegas and 2 is not taken for ‘craps’ in Tahoe. If the total is any other number this number is called a place number or a point number. In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. If the total you roll is 7, you are said to roll out. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled.
There are several bets in Craps. The Buy Bet allows you to bet directly on a point-number without making a Pass Line or Come bet. Buy bets pay correct odds but you 5% will be taken out by the house. A buy bet wins if the number rolls before a 7. To make a Buy Bet you have to click on one of the numbers of the table. Buy bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. To make a come bet you have to click on the COME area of the craps table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. Big 6 and Big 8 bets pay even money. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |