Odds on a Line Bet.
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Just as the come wager resembles the pass line bet, the don't come wager resembles the don't pass line wager. At any point in a game can a don't come wager be made by placing chips on the Don't Come Bar. The next dice roll immediately thereafter serves as the come-out roll for that particular wager. If the come-out roll comes up a 7 or 11, the bet loses. If it comes up a 3, the bet wins. All other numbers rolled are considered point numbers, which if rolled again before rolling a 7 or 11, will cause the don't come wager to lose. (If the point number is established, the dealer will move the wager to the corresponding box number on the craps table) Rolling a 7 or 11 before the point number is hit again, will produce a winning don't come bet. Some gamblers believe that you can recover your losses by doubling your bet every time you lose. This is known as the Martingale system. The idea is that when you win, the win will be big enough to cover your previous losses. There are two problems with this system: You may run out of money before you win. You can only double your bet so many times because of table limits, and so occasionally you will hit the table limit before winning – and this will be very expensive. Soldiers in the Roman Legions used to shave down pig knuckles into the shapes of cubes, and toss them onto their inverted shields as a form of entertainment while in camp. Hence we get the term "to roll the bones". We do know that the game we know today as "craps" came to the United States from Europe. Basic craps terminology: Shooter: the current dice thrower. Come-out roll: The shooter's first roll. Pass: If the shooter wins his game, by any means, he is said to "Pass". Don't Pass: The term used if the shooter loses. The following illustration depicts the left half of a craps table. The bets to the bottom right, therefore, are referred to as the center bets, as they are actually in the center of a full sized table. Basic Rules of Play The dice are tossed from one end of the craps table to the other making sure that both dice bounce off of the back wall of the table. Moving in a clockwise direction, players take turns rolling the dice. The Shooter's first role is called the "Come Out" role. This Shooter continues to role as long as he or she makes winning roles. The "Come Out" role is very important in craps in that it establishes the Shooter's "Point." "The Point" is the number that the Shooter must role again before he or she roles a 7. A 4, 5, 6, 8, 9 or 10 establishes the point. Rolling a 7, 11, 2, 3 or 12 on the "Come Out" role results in the dice being passed to the next Shooter. The Puck - This two-sided disc indicates whether or not a game is in progress and if a "Point" has been established. The puck displays "OFF" and remains on the "Don't Come Bar" until a "Point" has been established by the shooter. The dealer then turns the puck to the "ON" side and moves it to the numbered location on the craps table to denote the "Point" number for this shooter. Betting On Craps Pass Line Bet - A simple and basic even money bet. You are betting that the first role of the dice will add up to 7 or 11. On this bet, a 2, 3, or 12 loses the bet. Any other number establishes the "Point." The "Point" number has to be rolled again before a 7 comes up to win, otherwise, the bet is lost. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. Players can make either a pass line or don’t pass line bet. Gamblers call rolling the dice a ‘comeout roll’. If the player rolls 7 or 11 he is said to have made a pass. In the case of a pass pass line bets win and don’t pass line bets lose. It is called ‘craps’ if the total rolled is 2,3,12. Don’t pass line bets win in the case of craps. Don't pass line bets do not win if the "craps" number is a 12 in Las Vegas or a 2 in Reno and Tahoe. If a 4,5,6,8,9,10 is rolled on the comeout that number is called a "place" number or a "point". In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. ’Sevening out’ is the same as rolling a 7. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled.
There are several bets in Craps. The Buy Bet allows you to bet directly on a point-number without making a Pass Line or Come bet. Buy bets pay correct odds but you 5% will be taken out by the house. A buy bet wins if the number rolls before a 7. To make a Buy Bet you have to click on one of the numbers of the table. Buy bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. Come bet can be made by clicking on the Come area of the table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. You get paid 2:1 if you win with the point 4 or 10. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |