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Just as the come wager resembles the pass line bet, the don't come wager resembles the don't pass line wager. At any point in a game can a don't come wager be made by placing chips on the Don't Come Bar. The next dice roll immediately thereafter serves as the come-out roll for that particular wager. If the come-out roll comes up a 7 or 11, the bet loses. If it comes up a 3, the bet wins. All other numbers rolled are considered point numbers, which if rolled again before rolling a 7 or 11, will cause the don't come wager to lose. (If the point number is established, the dealer will move the wager to the corresponding box number on the craps table) Rolling a 7 or 11 before the point number is hit again, will produce a winning don't come bet. Basic craps terminology: Shooter: the current dice thrower. Come-out roll: The shooter's first roll. Pass: If the shooter wins his game, by any means, he is said to "Pass". Don't Pass: The term used if the shooter loses. The following illustration depicts the left half of a craps table. The bets to the bottom right, therefore, are referred to as the center bets, as they are actually in the center of a full sized table.
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