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Button Descriptions Roll: Clicking on the Roll button after placing a bet starts a new round. Repeat: Clicking on the Repeat button will repeat all the bets made on the previous round that can be validly placed now. Clear: Clicking on the Clear button removes all the bets on the table that can be removed. Most bets can be removed, added to, or deducted from at any time. Exceptions would be the pass and come bets, and you cannot exceed the maximum bet on the odds. Table Min/Max: Look here to find the minimum and maximum total of the bets allowed. Bet Regions: When moving the cursor over the bet regions a yellow “tag” will appear that gives the name of the bet, the current amount placed for that bet, and the minimum and maximum amounts that can be placed on that bet. If a green highlight appears in a region, that indicates this bet can be added to (changed) If a red highlight appears, this bet cannot be increased (but sometimes can be removed)

The shooter, or anyone wishing to bet that the shooter will win, places his bet "on the line" (in the area marked "Does Pass," "Line," or "Win" on various layouts) Anyone betting against the shooter places his bet in the area marked "Don't Pass." Anyone wishing to bet on a special contingency, such as that craps (2, 3, or 12) will or will not be thrown on the next roll, places his bet in the appropriate space on the layout; such bets are called proposition bets. The house maintains a mathematical advantage on all bets of about 1.4 percent, higher on certain layouts and special bets.

Some gamblers believe that you can recover your losses by doubling your bet every time you lose. This is known as the Martingale system. The idea is that when you win, the win will be big enough to cover your previous losses. There are two problems with this system: You may run out of money before you win. You can only double your bet so many times because of table limits, and so occasionally you will hit the table limit before winning – and this will be very expensive.

Don't Pass Line Bet - The reverse of the Pass Line bet. You are betting that the first role of the dice will not add up to 7 or 11. A 2 or 3 wins. A 12 causes a "Push" or "Standoff" where no one wins. If a "Point" is established, you are betting that the shooter will not "Make" or role his or her "Point" again before rolling a 7. Come Bets - This bet is made after the "Point" has been established and is exactly like the "Pass Line" bet. You win if the "Shooter" roles a "Natural" 7 or 11 and lose on 2, 3, or 11, called "Craps." You place your wager in the area marked "Come" on the craps table. Your wager remains here unless a "Point" number is rolled. The dealer then moves your wager to the number that was rolled on the table. This same number must be rolled again before a 7 comes for you to win.

 


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