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Le Craps Virtuel L'objet

 

 

Once the shooter establishes a "Point" your "Don’t Pass" bet stays in action, win until the shooter rolls a 7 or make his/her "Point". a "Don’ Pass" bet wins if the shooter fails to make his "Point", but loses if the shooter does make the "Point". You can take odds on a "Don’t Pass" bet.

The six and eight can each be made five ways. So if you are up on the don't six, you have six ways to win (on the number seven) and five ways to lose. When the bet is $10 you would win $60, lose $50, and be ahead by $10 after the 11 decisions (on average) If you see a don't player about to take his bet down just say to the fellow: "Don't! Here's 10 bucks, you're even!" He'll take the $10 because that's what his bet is.

The inside walls of the table are covered with a serrated egg-carton like foam, designed to make the dice bounce around to assure randomness. Each throw of the dice is called a "roll". Players take turn rolling the dice, clockwise around the table, and the player rolling at any given time is called the "shooter". When a new shooter is given the dice, his or her first roll is called the ""Come Out"" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls.

 


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