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Dice game, most popular in American gambling houses. Any number may play. Each person in turn may, as the shooter, cast two matched dice in attempting to roll a winning combination. Before his first throw the shooter puts up a stake, and the other players fade it, i.e., bet against the shooter up to the amount of the stake. The shooter must withdraw any part of his stake that is not faded. If he wins, he may continue to shoot and bet again, as much or as little as he wants; or he may give up the dice. If the shooter loses, the other players take away double the amount they faded. The other players also may bet among themselves as to whether the shooter will win or lose in the next series of throws or whether certain numbers or combinations will appear. In some games, such as bank craps , players may bet only against the house. When the "shooter" rolls a 7 or 11 on the first throw (The Come-out roll) it is refer to as a "natural" and an automatic win. On the other hand, if 2, 3 or 12 rolls, it is called, "craps" and you lose your Pass Line bet. Any other number (4, 5, 6, 8, 9, or 10) becomes your "Point." You win if the "Point" repeats before 7 rolls, and you lose if 7 show before your "Point." Is made. Place these bets in the area marked "Pass Line" on the layout. Basic Rules of Play The dice are tossed from one end of the craps table to the other making sure that both dice bounce off of the back wall of the table. Moving in a clockwise direction, players take turns rolling the dice. The Shooter's first role is called the "Come Out" role. This Shooter continues to role as long as he or she makes winning roles. The "Come Out" role is very important in craps in that it establishes the Shooter's "Point." "The Point" is the number that the Shooter must role again before he or she roles a 7. A 4, 5, 6, 8, 9 or 10 establishes the point. Rolling a 7, 11, 2, 3 or 12 on the "Come Out" role results in the dice being passed to the next Shooter. The Puck - This two-sided disc indicates whether or not a game is in progress and if a "Point" has been established. The puck displays "OFF" and remains on the "Don't Come Bar" until a "Point" has been established by the shooter. The dealer then turns the puck to the "ON" side and moves it to the numbered location on the craps table to denote the "Point" number for this shooter. Betting On Craps Pass Line Bet - A simple and basic even money bet. You are betting that the first role of the dice will add up to 7 or 11. On this bet, a 2, 3, or 12 loses the bet. Any other number establishes the "Point." The "Point" number has to be rolled again before a 7 comes up to win, otherwise, the bet is lost. The progress of a game of Craps is marked with a plastic "puck", which is black on one side (OFF) and white on the other (ON) The first roll of the dice in a round of Craps is called the come-out roll. The puck is turned black side up (OFF) during the come-out roll. The basic opening bet in Craps, placed just before the come-out roll, is called a Pass Line bet. The Pass Line bet wins immediately if the come-out roll is 7 or 11 (natural), and loses when the come-out roll is "Craps" (2, 3, or 12) If a 4, 5, 6, 8, 9, or 10 is rolled on the come-out roll, that number becomes the point. The puck is placed on the Craps layout over the box displaying the numbered rolled as the point with the white side up (ON) The shooter now keeps rolling the dice until either the point is repeated or a 7 is rolled to end the round. If the point repeats first, the Pass Line bet wins. If a 7 is rolled first (seven out), the pass line bet loses.
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