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Odds on a Line Bet.
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Just as the come wager resembles the pass line bet, the don't come wager resembles the don't pass line wager. At any point in a game can a don't come wager be made by placing chips on the Don't Come Bar. The next dice roll immediately thereafter serves as the come-out roll for that particular wager. If the come-out roll comes up a 7 or 11, the bet loses. If it comes up a 3, the bet wins. All other numbers rolled are considered point numbers, which if rolled again before rolling a 7 or 11, will cause the don't come wager to lose. (If the point number is established, the dealer will move the wager to the corresponding box number on the craps table) Rolling a 7 or 11 before the point number is hit again, will produce a winning don't come bet. The inside walls of the table are covered with a serrated egg-carton like foam, designed to make the dice bounce around to assure randomness. Each throw of the dice is called a "roll". Players take turn rolling the dice, clockwise around the table, and the player rolling at any given time is called the "shooter". When a new shooter is given the dice, his or her first roll is called the ""Come Out"" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls. The game of Craps revolves around dice. Wagers are made upon the result of a single roll, or a series of rolls, of a pair of dice. Craps is a game of probabilities and odds, so any discussion of Craps will benefit by a brief explanation of the probabilities involved. Since the game uses two dice, a shooter (the person rolling the dice) can roll any number between 2 and 12. It is important to understand that some numbers are more likely to appear than others on a single roll of the dice. There are four types of craps bets: Pass Line Bets These bets are made before the come out roll and on the shooter. To make this wager you place your chips anywhere within the Pass Line area of the layout Don't Pass Bets These bets are made before the come out roll and against the shooter. To make this wager you place your chips anywhere within the don't Pass Line area of the layout. Come Bets These bets are made after the come out roll and on the shooter. To make this wager you place your chips anywhere within the Come area of the layout. Don't Come Bets These bets are made after the come out roll and against the shooter. To make this wager you place your chips anywhere within the Don't Come area of the layout. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. The player makes either a pass line bet or a don't pass bet. ‘Comeout roll’ is another name for the process of rolling the dice. If the total rolled is 7 or 11 it is called a ‘pass’. If the player makes a pass the pass line bets win and don’t pass lines lose. If the total rolled is 2,3,12 it is called ‘craps’. Don’t pass line bets win in the case of craps. In Las Vegas 12 is not considered to be ‘craps’ and the same thing with 2 in Tahoe. If the total is any other number this number is called a place number or a point number. In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. If a 7 is rolled it is called "sevening out". If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled. To make a Harday bet you have to click on the area with the same name. There are four kinds of Hardway Bets. Hardway bets are turned off by default during a come out roll. To force a bet on, hold down the shift key and click directly on the bet. If a pair is rolled before a 7 or any other combination of the Hardway number is rolled you win. If you have a hard 4 and 10 the payout is 7:1. If you have a hard 6 and 8 the payout is 9:1. Lay Bets is based on selecting a number and placing a bet on it. To win Lay Bet a 7 has to roll before the selected number rolls. To make a lay bet you have to click on the corresponding area of the betting layout. Lay bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. Come bet can be made by clicking on the Come area of the table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |