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Button Descriptions Roll: Clicking on the Roll button after placing a bet starts a new round. Repeat: Clicking on the Repeat button will repeat all the bets made on the previous round that can be validly placed now. Clear: Clicking on the Clear button removes all the bets on the table that can be removed. Most bets can be removed, added to, or deducted from at any time. Exceptions would be the pass and come bets, and you cannot exceed the maximum bet on the odds. Table Min/Max: Look here to find the minimum and maximum total of the bets allowed. Bet Regions: When moving the cursor over the bet regions a yellow “tag” will appear that gives the name of the bet, the current amount placed for that bet, and the minimum and maximum amounts that can be placed on that bet. If a green highlight appears in a region, that indicates this bet can be added to (changed) If a red highlight appears, this bet cannot be increased (but sometimes can be removed)

marked "ON" shows that the point has been set and is located on the craps table over the box for the number rolled as the point: "4, 5, SIX, 8, NINE or 10,". The shooter will keep rolling the dice until he rolls the point or 7 to end the round. If the shooter rolls the point first, a pass line bet wins. If the shooter rolls a 7 first, called seven out, a pass line bet loses.

When the "shooter" rolls a 7 or 11 on the first throw (The Come-out roll) it is refer to as a "natural" and an automatic win. On the other hand, if 2, 3 or 12 rolls, it is called, "craps" and you lose your Pass Line bet. Any other number (4, 5, 6, 8, 9, or 10) becomes your "Point." You win if the "Point" repeats before 7 rolls, and you lose if 7 show before your "Point." Is made. Place these bets in the area marked "Pass Line" on the layout.

Basic Rules of Play The dice are tossed from one end of the craps table to the other making sure that both dice bounce off of the back wall of the table. Moving in a clockwise direction, players take turns rolling the dice. The Shooter's first role is called the "Come Out" role. This Shooter continues to role as long as he or she makes winning roles. The "Come Out" role is very important in craps in that it establishes the Shooter's "Point." "The Point" is the number that the Shooter must role again before he or she roles a 7. A 4, 5, 6, 8, 9 or 10 establishes the point. Rolling a 7, 11, 2, 3 or 12 on the "Come Out" role results in the dice being passed to the next Shooter. The Puck - This two-sided disc indicates whether or not a game is in progress and if a "Point" has been established. The puck displays "OFF" and remains on the "Don't Come Bar" until a "Point" has been established by the shooter. The dealer then turns the puck to the "ON" side and moves it to the numbered location on the craps table to denote the "Point" number for this shooter. Betting On Craps Pass Line Bet - A simple and basic even money bet. You are betting that the first role of the dice will add up to 7 or 11. On this bet, a 2, 3, or 12 loses the bet. Any other number establishes the "Point." The "Point" number has to be rolled again before a 7 comes up to win, otherwise, the bet is lost.

 


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