Odds on a Line Bet.
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Once the shooter establishes a "Point" your "Don’t Pass" bet stays in action, win until the shooter rolls a 7 or make his/her "Point". a "Don’ Pass" bet wins if the shooter fails to make his "Point", but loses if the shooter does make the "Point". You can take odds on a "Don’t Pass" bet. On the "Come Out" roll, the "Pass Line" bet wins if the shooter rolls a 7 or an 11. The bet loses automatically if the shooter rolls 2, 3 or 12. This is known as "rolling craps". If the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll this same number again (to win) before rolling the number 7. Rolling any of these numbers on the "Come Out" roll is called "establishing the "Point". Any number so rolled is thereafter referred to as the "Point". Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. Either a pass line or a don’t pass line can be made. ‘Comeout roll’ is another name for the process of rolling the dice. If the player rolls 7 or 11 he is said to have made a pass. Pass line bets win if a pass is made. If the total rolled is 2,3,12 it is called ‘craps’. In the case of “craps” pass line bets lose and don’t pass line bets win. Don't pass line bets do not win if the "craps" number is a 12 in Las Vegas or a 2 in Reno and Tahoe. If a 4,5,6,8,9,10 is rolled on the comeout that number is called a "place" number or a "point". In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. ’Sevening out’ is the same as rolling a 7. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled. To make a Harday bet you have to click on the area with the same name. There are four kinds of Hardway Bets. Hardway bets are turned off by default during a come out roll. To force a bet on, hold down the shift key and click directly on the bet. If a pair is rolled before a 7 or any other combination of the Hardway number is rolled you win. If you have a hard 4 and 10 the payout is 7:1. If you have a hard 6 and 8 the payout is 9:1. The Buy Bet allows you to bet directly on a point-number without making a Pass Line or Come bet. Buy bets pay correct odds but you 5% will be taken out by the house. A buy bet wins if the number rolls before a 7. To make a Buy Bet you have to click on one of the numbers of the table. Buy bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. To make a come bet you have to click on the COME area of the craps table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. You get paid 2:1 if you win with the point 4 or 10. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |