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Odds on a Line Bet.
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Don't Come Bets - Your wager is placed in the "Don't Come" area of the craps table. The reverse of "Come Bets," you lose on the 7 or 11 role. 2 or 3 are winners and 12, once again, is a "Standoff" or "Push" meaning no money is won or lost. If a "Point" number is rolled, you win if a 7 is rolled in subsequent roles before the "Come-Point" is rolled again. Field Bets - This is a "One Role" bet. Your wager is placed in the "Field" area of the craps table. You win even money or 1:1 odds if the role shows a 3,4,9,10,11. Rolling a 2 or 12 pays 2:1. Rolling a 5, 6, 7 or 8 loses the bet. No system can overcome a house edge. You can minimize your losses by playing wisely on games of skill, but systems make no difference to games of pure chance like roulette. Those who use systems in roulette are fooling themselves. Don’t believe otherwise. Expect to lose in the long run – if not right from the start! Remember the basic rule – the more you play the more likely you are to lose. The inside walls of the table are covered with a serrated egg-carton like foam, designed to make the dice bounce around to assure randomness. Each throw of the dice is called a "roll". Players take turn rolling the dice, clockwise around the table, and the player rolling at any given time is called the "shooter". When a new shooter is given the dice, his or her first roll is called the ""Come Out"" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls. Craps can be an intimidating game for the beginner. The table seems to have about a hundred different kinds of bets. Critical to the understanding of craps is that it is a game of rounds. The first roll in a round is called the come out roll. Sometimes the outcome of a round will be determined on the come out roll. In particular a 2, 3, 7, 11, or 12 on the come out roll immediately ends a round. If any other total is rolled (4, 5, 6, 8, 9, or 10) that number is called the point. The dealer will place a white puck on an area of the table to designate what the point is, in case you forget. If a point is rolled the dice will be rolled continuously until the same point is rolled again or a 7. Craps is the well known casino game of dice, it is developed from Hazard, a game from the 14th century, that was once popular between high-stakes patrons in English gambling houses. The name "Craps" comes from the nickname "Crabs", which is a roll of 1-1 in Hazard. The modern game of Craps was developed by black Mississippi riverboat gamblers in the 19th century, borrowing heavily from the rules of Hazard. Craps is fast, exciting and immensely popular, and the game has long been a favorite target of anti-gambling forces. Craps undoubtedly is responsible for many fortunes changing hands at dice tables in glitzy casinos, back rooms and alleys. It may even be guilty of something a little more serious: the Great Chicago Fire of 1871. Popular history names Mrs. O'Leary's cow as the culprit, having kicked over a lantern in the barn, sparking the conflagration which destroyed much of Chicago. A Chicago businessman named Louis Cohn claimed, years later, to have knocked over the lantern himself during an especially exciting game of Craps, then laid the blame on the heifer. He was particularly remorseful, he said, because "I was winning." At first glance, Craps can be intimidating. There are numerous bets that can be made, and some of the terminology seems complicated, but the small amount of effort it takes to learn the game is well worth it. Many casino patrons consider Craps to be the game. Nothing in a casino generates as much excitement as a hot roll at the Craps tables. The game of craps has a long, colorful history and is still going strong. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. Players can make either a pass line or don’t pass line bet. ‘Comeout roll’ is another name for the process of rolling the dice. If the player rolls 7 or 11 he is said to have made a pass. In the case of a pass pass line bets win and don’t pass line bets lose. It is called ‘craps’ if the total rolled is 2,3,12. In the case of “craps” pass line bets lose and don’t pass line bets win. In Las Vegas 12 is not considered to be ‘craps’ and the same thing with 2 in Tahoe. The total of 4,5,6,8,9,10 is called a place number or a point. In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. If a 7 is rolled it is called "sevening out". If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled. The Don't Pass Bet is the opposite of the Pass Line bet. Click on the corresponding area of the betting layout to make a Don't Pass bet. The Don't Pass Bet wins on the comeout if the shooter rolls 2 or 3. There is a push if the shooter rolls 12. In the case of a push nobody wins and nobody loses. The Don't Pass Bet loses if the shooter rolls a 7 or a 11. The Don't Pass bet pays 1 to 1 odds. Odds bet on the Don't Pass bet You can make an Odds bet on the Don't Pass bet after the shooter establishes the point. To make an odds bet you have to click on your original Don't Pass bet. If the point number is a 4 or a 10 the payout is 2:1. If the point number is a 5 or a 9 the payout is 3:1. If you have a 6 or a 8 the payout is 6:5. The Don't Come Bet The Don't Come bet is the opposite of the Come Bet. The Don't Come bet can only be made while the shooter is trying to repeat the point-number. Click on the Don't Come button to place a Don't Come Bet. You can make odds bets on the don’t come bets. C & E Bet The C bet is exactly the same as a bet on any craps. The E bet is the same as a bet on eleven. This is just another place to make those bets. The Buy Bet allows you to bet directly on a point-number without making a Pass Line or Come bet. Buy bets pay correct odds but you 5% will be taken out by the house. A buy bet wins if the number rolls before a 7. To make a Buy Bet you have to click on one of the numbers of the table. Buy bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. To make a come bet you have to click on the COME area of the craps table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |