Odds on a Line Bet.
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The object of the game is to throw a 7 or 11, which are winning throws and avoid throwing 2,3 or 12, which are losing throws. The shooter must establish a point number; point numbers are the numbers 4,5,6,8,9 or 10 when one of these numbers is thrown then a point has been established and the shooter plays against this number and if they get point before hitting a seven then they win. Any player can bet on the throw of the dice and can either bet on the shooter or on the house. Four casino employees overlook a game of craps there is one box man, one stickman and two dealers, Each are responsible for the following Box man is the craps table supervisor who sits between the stickman and directly behind the thousands of dollars worth of chips that the casino keeps on hand at each craps table. Dealers: the two dealers at the Craps table are responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will make the bet for you. Stickman: is the casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman is responsible for the placing and paying of bets. The speed of the game and the varieties of bets are one of the main attractions to the game of craps. The correct payoff for odds bets varies from point number to point number, depending on the odds of a 7 being rolled before a particular point is repeated. The payoff formula is the same whether you take single odds, double odds, or more. Correct odds payoffs are as follows: Points 4 and 10 pay 2-to-1 Points 5 and 9 pay 3-to-2 Points 6 and 8 pay 6-to-5 As an example, suppose you bet $1.00 on the pass line and establish a point of 4 in a casino that offers double odds. You now have the option of taking the adds for an additional $2.00. (You can wager a lesser amount or choose not to take any odds at all) For gambling to remain fun, you need to know that you are not spending more than you can afford. Gambling operators are trying their hardest to get you to play for as long as possible – so it is very easy for you to spend more than you can afford. Setting a limit for your turnover (or losses, if that is easier) and keeping records help you to know how much you are spending. Use the gambling diary that is part of the game Guide to keep track of your wins and losses. In this system, you raise your bet one unit if you lose and lower it one unit if you win, which means your winning bets will be higher than your losing bets. It would look like this in practice: 1, lose and go to 2, lose and go to 3, win and drop to 2, lose and go to 3, lose again, bet 4, win, bet 3 ad infinitum. It looks attractive, but the end result is the same: you will eventually lose your money. A ten loss series would have you down 55 units and you would have a helluva time getting out of that hole. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. Players can make either a pass line or don’t pass line bet. ‘Comeout roll’ is another name for the process of rolling the dice. It is called a ‘pass’ if the total rolled is either 7 or 11. If the player makes a pass the pass line bets win and don’t pass lines lose. If the player rolls 2,3,12 it is called “craps”. In the case of “craps” pass line bets lose and don’t pass line bets win. 12 is not taken for ‘craps’ in Las Vegas and 2 is not taken for ‘craps’ in Tahoe. The total of 4,5,6,8,9,10 is called a place number or a point. In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. If a 7 is rolled it is called "sevening out". If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled. The Don't Pass Bet is the opposite of the Pass Line bet. Click on the corresponding area of the betting layout to make a Don't Pass bet. The Don't Pass Bet wins on the comeout if the shooter rolls 2 or 3. There is a push if the shooter rolls 12. In the case of a push nobody wins and nobody loses. The Don't Pass Bet loses if the shooter rolls a 7 or a 11. The Don't Pass bet pays 1 to 1 odds. Odds bet on the Don't Pass bet You can make an Odds bet on the Don't Pass bet after the shooter establishes the point. To make an odds bet you have to click on your original Don't Pass bet. If the point number is a 4 or a 10 the payout is 2:1. If the point number is a 5 or a 9 the payout is 3:1. If you have a 6 or a 8 the payout is 6:5. The Don't Come Bet The Don't Come bet is the opposite of the Come Bet. The Don't Come bet can only be made while the shooter is trying to repeat the point-number. Click on the Don't Come button to place a Don't Come Bet. You can make odds bets on the don’t come bets. C & E Bet The C bet is exactly the same as a bet on any craps. The E bet is the same as a bet on eleven. This is just another place to make those bets. The Buy Bet allows you to bet directly on a point-number without making a Pass Line or Come bet. Buy bets pay correct odds but you 5% will be taken out by the house. A buy bet wins if the number rolls before a 7. To make a Buy Bet you have to click on one of the numbers of the table. Buy bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. To make a come bet you have to click on the COME area of the craps table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |