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This is a very simple craps strategy. You have placed your online craps bet. Each dice roll you win your wager you will increase the current bet by that initial one. Every time you lose you'll bet the current amount minus the initial one. As long as you are winning you will continue to raise your bets and when you start losing you'll bet the same bets but in a descending order. Objective of this craps strategy: To win on any number thrown except a Seven. Don't place any bets on the Don't Pass or Pass Line, but wait until a point has been established. Place two units on 5, 6, & 8. Place one unit on the Field. Results: This method is a little riskier than the previous online craps strategies, since your total monetary risk is: $39.00. it is suggested that you remove all bets after three rolls. Should the shooter hold the dice for at least three rolls, you will stand to win anything from $15.00-$27.00(more if the numbers 2 or 12 are rolled) Odds bets are a very good option for the player as the house advantage is small. Odds bets are additional bets made after the shooter has established point. Pass Line Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking the odds on the Point. To make this bet you place your additional chips an inch or two behind your original Pass-Line bet. Come Bet Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking the odds on the Point. For this wager you drop your chips in front of the dealer and say "Odds on my Come Point". The dealer will then place your bet. Don't Pass Odds Bets are made after you make a wager on a Don't Pass. Then if a Point is rolled, you can back up your bet by laying the odds on the Point. To make this bet you place your additional chips next to your Don't Pass bet. Don't Come Odds Bets are made after you make a wager on a Don't Pass. Then if a Point is rolled, you can back up your bet by layingthe odds on the Point. - For this wager you drop your chips in front of the dealer and say "Odds on my Don't Come". The dealer will then place your bet. Place Bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Once made a Place bet is always on except for the Come-out roll when they are always off, unless you tell the dealer differently. If a 7 is rolled before your Place number - you lose. If your Place number is rolled before a 7 - you win. To make this bet lay your chips down in front of the dealer and say, "Place the Six (or other number), please". Buy Bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner. If a 7 is rolled before your Buy number - you lose. If your Buy number is rolled before a 7 - you win. To make this bet lay your chips down in front of the dealer and say "Buy the 6 (or other number), please". Lay Bets are the opposite of Buy bets. If your Lay number is rolled before a 7 - you lose. If a 7 is rolled before your Lay number - you win. To make this bet pass the dealer your chips and say "Lay the odds on the Six (or other number)". Big Six or Big Eight Bets If a 7 is rolled before a 6 or an 8 - you lose. If a 6 or an 8 is rolled before a 7 - you win. You can make this bet yourself by placing you wager in the Big Six or Big Eight section of the table layout. Hard Four Bets or Hard Ten Bets Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5) You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four (for Hard Four) or ten (for Hard Ten) To make these bets you pass your chips to the stickman. The player who's current go it is, is called the shooter. The shooter wins if he rolls a 7 or 11 and this is entitled 'Natural' and he loses if he rolls a 2, 3 or a 12. This is known as 'craps' and it is where the name gets its name from. Rolling any of the remaining numbers (4, 5, 6, 8, 9 or 10) is known as the 'point'. If the shooter achieves point on his first roll, he must roll again, if he achieves point again, then rolls again and rolls a 7 then he wins. If a 7 is rolled after the first point then the shooter loses and the dice are passed on to the next person. The next person will then become the shooter.
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