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The six and eight can each be made five ways. So if you are up on the don't six, you have six ways to win (on the number seven) and five ways to lose. When the bet is $10 you would win $60, lose $50, and be ahead by $10 after the 11 decisions (on average) If you see a don't player about to take his bet down just say to the fellow: "Don't! Here's 10 bucks, you're even!" He'll take the $10 because that's what his bet is.

You win after the first roll if the shooter rolls a seven before making his point. you lose if the shooter successfully make his point. For example, if the shooter's "Come Out" roll is an eight, the shooter continues to roll until an eight or seven is rolled. A roll of eight loses, a roll of seven wins. All intervening rolls are irrelevant to the "don't pass line" bet.Once either the seven or point has been rolled, the next roll becomes the new "Come Out" roll.

No system can overcome a house edge. You can minimize your losses by playing wisely on games of skill, but systems make no difference to games of pure chance like roulette. Those who use systems in roulette are fooling themselves. Don’t believe otherwise. Expect to lose in the long run – if not right from the start! Remember the basic rule – the more you play the more likely you are to lose.

When the "shooter" rolls a 7 or 11 on the first throw (The Come-out roll) it is refer to as a "natural" and an automatic win. On the other hand, if 2, 3 or 12 rolls, it is called, "craps" and you lose your Pass Line bet. Any other number (4, 5, 6, 8, 9, or 10) becomes your "Point." You win if the "Point" repeats before 7 rolls, and you lose if 7 show before your "Point." Is made. Place these bets in the area marked "Pass Line" on the layout.

 


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