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Don't Come Bets - Your wager is placed in the "Don't Come" area of the craps table. The reverse of "Come Bets," you lose on the 7 or 11 role. 2 or 3 are winners and 12, once again, is a "Standoff" or "Push" meaning no money is won or lost. If a "Point" number is rolled, you win if a 7 is rolled in subsequent roles before the "Come-Point" is rolled again. Field Bets - This is a "One Role" bet. Your wager is placed in the "Field" area of the craps table. You win even money or 1:1 odds if the role shows a 3,4,9,10,11. Rolling a 2 or 12 pays 2:1. Rolling a 5, 6, 7 or 8 loses the bet. In this system, you raise your bet one unit if you lose and lower it one unit if you win, which means your winning bets will be higher than your losing bets. It would look like this in practice: 1, lose and go to 2, lose and go to 3, win and drop to 2, lose and go to 3, lose again, bet 4, win, bet 3 ad infinitum. It looks attractive, but the end result is the same: you will eventually lose your money. A ten loss series would have you down 55 units and you would have a helluva time getting out of that hole. Don't Come Bets - Your wager is placed in the "Don't Come" area of the craps table. The reverse of "Come Bets," you lose on the 7 or 11 role. 2 or 3 are winners and 12, once again, is a "Standoff" or "Push" meaning no money is won or lost. If a "Point" number is rolled, you win if a 7 is rolled in subsequent roles before the "Come-Point" is rolled again. Field Bets - This is a "One Role" bet. Your wager is placed in the "Field" area of the craps table. You win even money or 1:1 odds if the role shows a 3,4,9,10,11. Rolling a 2 or 12 pays 2:1. Rolling a 5, 6, 7 or 8 loses the bet. In Craps, winning or losing depends on a variety of different possible outcomes on any roll of the two dice. The two dice can produce many different number combinations; some can be made several ways, others only one way. For example, two dice can roll the number 6 as follows: 5/1, 4/2, 3/3, 2/4 and 1/5. But the number 2 can only be rolled one way: 1/1. If the shooter is winning, the dice are not passed on. The dice are only passed to the next player if the shooter sevens-out (rolls a seven) or decides not to continue rolling. In the Internet version of Craps, the player loses if there is a seven-out and can end the game at any time provided there are no bets placed. Pass Line and Don't Pass Line bets are made on the shooter's "Come Out" roll. All other bets are placed after the come out, once a "point" has been determined, and work independent of the "pass line" and "don't pass" bets.
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