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Don't Pass Line Bet - The reverse of the Pass Line bet. You are betting that the first role of the dice will not add up to 7 or 11. A 2 or 3 wins. A 12 causes a "Push" or "Standoff" where no one wins. If a "Point" is established, you are betting that the shooter will not "Make" or role his or her "Point" again before rolling a 7. Come Bets - This bet is made after the "Point" has been established and is exactly like the "Pass Line" bet. You win if the "Shooter" roles a "Natural" 7 or 11 and lose on 2, 3, or 11, called "Craps." You place your wager in the area marked "Come" on the craps table. Your wager remains here unless a "Point" number is rolled. The dealer then moves your wager to the number that was rolled on the table. This same number must be rolled again before a 7 comes for you to win. Objective of this craps strategy: To win on any number thrown except a Seven. Don't place any bets on the Don't Pass or Pass Line, but wait until a point has been established. Place two units on 5, 6, & 8. Place one unit on the Field. Results: This method is a little riskier than the previous online craps strategies, since your total monetary risk is: $39.00. it is suggested that you remove all bets after three rolls. Should the shooter hold the dice for at least three rolls, you will stand to win anything from $15.00-$27.00(more if the numbers 2 or 12 are rolled)
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Craps Bonuses > Line Win Rolled Number Craps Pass Quot Point