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Basic Rules of Play The dice are tossed from one end of the craps table to the other making sure that both dice bounce off of the back wall of the table. Moving in a clockwise direction, players take turns rolling the dice. The Shooter's first role is called the "Come Out" role. This Shooter continues to role as long as he or she makes winning roles. The "Come Out" role is very important in craps in that it establishes the Shooter's "Point." "The Point" is the number that the Shooter must role again before he or she roles a 7. A 4, 5, 6, 8, 9 or 10 establishes the point. Rolling a 7, 11, 2, 3 or 12 on the "Come Out" role results in the dice being passed to the next Shooter. The Puck - This two-sided disc indicates whether or not a game is in progress and if a "Point" has been established. The puck displays "OFF" and remains on the "Don't Come Bar" until a "Point" has been established by the shooter. The dealer then turns the puck to the "ON" side and moves it to the numbered location on the craps table to denote the "Point" number for this shooter. Betting On Craps Pass Line Bet - A simple and basic even money bet. You are betting that the first role of the dice will add up to 7 or 11. On this bet, a 2, 3, or 12 loses the bet. Any other number establishes the "Point." The "Point" number has to be rolled again before a 7 comes up to win, otherwise, the bet is lost.

Craps is one of the most exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding. Objective The object of Craps is to predict the outcome of a roll of the dice. Playing the Game Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win. Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll. Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table. While the shooter is trying to make the point he can add extra bets to the table. Types of Bets The Pass BetThis is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled. The Don't Pass BetThis is the opposite of the pass bet. This bet is placed against the shooter and wins if Craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties. The Come BetThis bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don't Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point! The Don't Come BetAgain, this bet is similar to the 'Don't Pass' bet, but can not be made on the come-out roll. Odds BetThis is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds. Win BetThis bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled. Lose BetThis bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up. Field BetThis is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled. Hardways BetThis bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination. Any SevenThis is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw. Any CrapsThis is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw. Craps TwoThis is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw. Craps TwelveThis is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw. Craps ThreeThis is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw. ElevenThis is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw. HornThis is a single roll bet on any Craps (2, 3 or 12) and 11. Odds are paid out accordingly. Big 6 and Big 8These are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money. You can play Craps either for fun

The player who's current go it is, is called the shooter. The shooter wins if he rolls a 7 or 11 and this is entitled 'Natural' and he loses if he rolls a 2, 3 or a 12. This is known as 'craps' and it is where the name gets its name from. Rolling any of the remaining numbers (4, 5, 6, 8, 9 or 10) is known as the 'point'. If the shooter achieves point on his first roll, he must roll again, if he achieves point again, then rolls again and rolls a 7 then he wins. If a 7 is rolled after the first point then the shooter loses and the dice are passed on to the next person. The next person will then become the shooter.

Basic craps terminology: Shooter: the current dice thrower. Come-out roll: The shooter's first roll. Pass: If the shooter wins his game, by any means, he is said to "Pass". Don't Pass: The term used if the shooter loses. The following illustration depicts the left half of a craps table. The bets to the bottom right, therefore, are referred to as the center bets, as they are actually in the center of a full sized table.

 


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