Odds on a Line Bet.
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Buy Bet Here you can guess that a certain number will be rolled before a 7. It's the same as a place bet but a Buy Bet pays true odds with a 5% charge with a win. Don't Come Bet Opposite of a 'Come Bet'. Odds are the same. Place Bet Here you can bet that a certain number will be rolled before a 7. The odds are 9:5 on a 4 and 10, 7:5 on a 5 and 9 and 7:6 on a 6 and 8 roll. Come Bet Is basically the same as the 'Pass Line Bet' but the bet is made after the shooter gets point. The shooters next roll then becomes this bets come out roll. This bet wins with 7 and 11 and loses with 2, 3 and 12. If another number is rolled then your counter is moved to the corresponding place (see number 10 on diagram) And for you to win a point must be regained before a 7 is rolled. The odds are 1:1. Field Bet Is where you bet if the outcome of the next roll will be a 2, 3, 4, 9, 10, 11 or 12. Any other figures lose. 2:1 are the odds for 2 and 12, and the rest are 1:1. 6 & 8 You bet if a 6 or 8 will be rolled before the next 7. Odds are 1:1. Don't Pass Bet A simple bet, that the shooter does NOT win the game. The odds are 1:1. Pass Line Bet The simplest bet; you bet that the shooter wins the game. The odds are 1:1. Odds Bet This strengthens your 'Don't Pass Bet' or your 'Pass Line Bet' but this bet is made after point on the shooters come out roll. The odds are 2:1 for a 4 and 10, 3:" for a 5 and 9 roll and 6:5 for a 6 and 8 roll. Number 10 corresponds with information in the 'Come Bet'. The six and eight can each be made five ways. So if you are up on the don't six, you have six ways to win (on the number seven) and five ways to lose. When the bet is $10 you would win $60, lose $50, and be ahead by $10 after the 11 decisions (on average) If you see a don't player about to take his bet down just say to the fellow: "Don't! Here's 10 bucks, you're even!" He'll take the $10 because that's what his bet is. These wagers are decided on the next roll of the dice, the next roll decides if you win or lose. Field Bets are popular because seven outcomes will win (2, 3, 4, 9, 10, 11 or 12) can win, while only four (5, 6, 7 or 8) can lose. Any Seven Bets are made when you bet the next roll will be a 7. Any Craps Bets are made when you bet the next roll will be a 2, 3 or 12. Two Bets are for the next roll to be a 2. Twelve Bets are for the next roll to be a 12. Three Bets are for the next roll to be a 3. Eleven Bets are for the next roll to be an 11. Horn Bet is made when you are betting that a 2, 3, 11 or 12 will show on the next roll. All of these bets are made through the stickman, except for the Field bet which you can place for yourself Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. The player makes either a pass line bet or a don't pass bet. ‘Comeout roll’ is another name for the process of rolling the dice. If the player rolls 7 or 11 he is said to have made a pass. If the player makes a pass the pass line bets win and don’t pass lines lose. If the player rolls 2,3,12 it is called “craps”. Don’t pass line bets win in the case of craps. In Las Vegas 12 is not considered to be ‘craps’ and the same thing with 2 in Tahoe. If the total is any other number this number is called a place number or a point number. In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. ’Sevening out’ is the same as rolling a 7. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled. There is an area on the able for placing Hardway bets. There are four kinds of Hardway Bets. Hardway bets are turned off by default during a come out roll. To force a bet on, hold down the shift key and click directly on the bet. If a pair is rolled before a 7 or any other combination of the Hardway number is rolled you win. If you have a hard 4 and 10 the payout is 7:1. If you have a hard 6 and 8 the payout is 9:1. Lay Bets is based on selecting a number and placing a bet on it. To win Lay Bet a 7 has to roll before the selected number rolls. To make a lay bet you have to click on the corresponding area of the betting layout. Lay bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. To make a come bet you have to click on the COME area of the craps table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. Big 6 and 8 pay 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |