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As with all table games, you will begin by changing your cash money into gaming chips. In Craps you do this by throwing your money on the table and yelling, "change". If the table is playing well there will be a lot of people crowding around and a lot of noise, so make sure you yell out. it is a good idea to wait and ask for change between rolls of the dice. On the "Come Out" roll, the "Pass Line" bet wins if the shooter rolls a 7 or an 11. The bet loses automatically if the shooter rolls 2, 3 or 12. This is known as "rolling craps". If the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll this same number again (to win) before rolling the number 7. Rolling any of these numbers on the "Come Out" roll is called "establishing the "Point". Any number so rolled is thereafter referred to as the "Point". In Craps, winning or losing depends on a variety of different possible outcomes on any roll of the two dice. The two dice can produce many different number combinations; some can be made several ways, others only one way. For example, two dice can roll the number 6 as follows: 5/1, 4/2, 3/3, 2/4 and 1/5. But the number 2 can only be rolled one way: 1/1. Don't Pass Line Bet - The reverse of the Pass Line bet. You are betting that the first role of the dice will not add up to 7 or 11. A 2 or 3 wins. A 12 causes a "Push" or "Standoff" where no one wins. If a "Point" is established, you are betting that the shooter will not "Make" or role his or her "Point" again before rolling a 7. Come Bets - This bet is made after the "Point" has been established and is exactly like the "Pass Line" bet. You win if the "Shooter" roles a "Natural" 7 or 11 and lose on 2, 3, or 11, called "Craps." You place your wager in the area marked "Come" on the craps table. Your wager remains here unless a "Point" number is rolled. The dealer then moves your wager to the number that was rolled on the table. This same number must be rolled again before a 7 comes for you to win.
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