|
There are many methods used to beat the game of online craps but not a single one is capable of doing this in the long run. However your long run craps strategy will help improve your play, hence reducing the overall exposure to the house edge making it possible for your craps strategy to work. Maybe they'll work for you or may be they won't - it's gambling after all. Only several of these methods are worth mentioning. Once the shooter establishes a "Point" your "Don’t Pass" bet stays in action, win until the shooter rolls a 7 or make his/her "Point". a "Don’ Pass" bet wins if the shooter fails to make his "Point", but loses if the shooter does make the "Point". You can take odds on a "Don’t Pass" bet. The object of the game is to throw a 7 or 11, which are winning throws and avoid throwing 2,3 or 12, which are losing throws. The shooter must establish a point number; point numbers are the numbers 4,5,6,8,9 or 10 when one of these numbers is thrown then a point has been established and the shooter plays against this number and if they get point before hitting a seven then they win. Any player can bet on the throw of the dice and can either bet on the shooter or on the house. Four casino employees overlook a game of craps there is one box man, one stickman and two dealers, Each are responsible for the following Box man is the craps table supervisor who sits between the stickman and directly behind the thousands of dollars worth of chips that the casino keeps on hand at each craps table. Dealers: the two dealers at the Craps table are responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will make the bet for you. Stickman: is the casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman is responsible for the placing and paying of bets. The speed of the game and the varieties of bets are one of the main attractions to the game of craps. Pass Line A pass line bet is a bet placed before the come out roll (i.e. the first roll of the dice in a new craps round) A wager on the pass line wins immediately if the come out roll is 7 or 11 (naturals), and loses if the come out roll is 2, 3, or 12 (craps numbers) If any other number (4,5, 6, 8, 9, or 10) is rolled, that number becomes "the point." If the shooter rolls the point again before rolling a 7, your pass line bet wins. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. Don't Pass Line A don't pass line bet is essentially the reverse of a pass line bet, and is also placed before the come out roll. If the shooter rolls 3 or 12 on the come out roll, a don't pass line bet wins immediately. If, however, the come out roll is 7 or 11, don't pass line bets lose. If the come out roll is 2, a don't pass line bet is returned to the player in a push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number becomes the point. Once the point has been established, don't pass line bets win if the shooter rolls a 7 before rolling the point again. If the shooter rolls the point again before rolling a 7, don't pass line bets lose. Come A come bet is placed before any roll of the dice, once a point has been established by the come out roll. Come bets win immediately if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point." If the shooter rolls the come point again before rolling a 7, the come bet wins. Don't Come A don't come bet is essentially the opposite of a come bet. Don't come bets win immediately when the shooter's next roll is 3 or 12, and lose if the roll is 7 or 11. If the shooter rolls a 2, the bet will be returned to the player in a push. After the come point is established, don't come bets win if 7 is rolled and lose if the come point is rolled. Odds An odds bet is a "back up" bet on an original pass line, don't pass line, come, or don't come bet. Gold Club allows odds bets of three times your original bets. Field A field bet is a bet that the next roll of the dice will be either 2, 3, 4, 9, 10, 11, or 12. Big Six and Big Eight A big six bet is a bet that 6 will be rolled before 7. Likewise, a big eight bet is a bet that 8 will be rolled before 7. Place Win A place win bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before a seven. Place Lose A place lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. Buy A buy bet is a bet that either 4, 6, 8, 9, or 10 will be rolled before 7. A vigorish (vig.) of 5% is charged when placing the buy bet. Lay A lay bet is a bet that 7 will be rolled before 4, 6, 8, 9, or 10. A 5% vig. is charged when placing the lay bet. Any 7 An "any 7" bet is a bet that the next roll of the dice will be 7. Any 11 An "any 11" bet is a bet that the next roll of the dice will be 11. Any Craps An "any craps" bet is a bet that the next roll of the dice will be 2, 3, or 12. Horn A horn bet is a bet that the next roll of the dice will be either 2, 3, 11, or 12. Hardway A hardway bet is a bet that the shooter will roll either a 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. Rolling a number by doubles is said to be rolling the number "the hard way."
|