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The inside walls of the table are covered with a serrated egg-carton like foam, designed to make the dice bounce around to assure randomness. Each throw of the dice is called a "roll". Players take turn rolling the dice, clockwise around the table, and the player rolling at any given time is called the "shooter". When a new shooter is given the dice, his or her first roll is called the ""Come Out"" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls. Button Descriptions Roll: Clicking on the Roll button after placing a bet starts a new round. Repeat: Clicking on the Repeat button will repeat all the bets made on the previous round that can be validly placed now. Clear: Clicking on the Clear button removes all the bets on the table that can be removed. Most bets can be removed, added to, or deducted from at any time. Exceptions would be the pass and come bets, and you cannot exceed the maximum bet on the odds. Table Min/Max: Look here to find the minimum and maximum total of the bets allowed. Bet Regions: When moving the cursor over the bet regions a yellow “tag” will appear that gives the name of the bet, the current amount placed for that bet, and the minimum and maximum amounts that can be placed on that bet. If a green highlight appears in a region, that indicates this bet can be added to (changed) If a red highlight appears, this bet cannot be increased (but sometimes can be removed) Don't Pass Line Bet - The reverse of the Pass Line bet. You are betting that the first role of the dice will not add up to 7 or 11. A 2 or 3 wins. A 12 causes a "Push" or "Standoff" where no one wins. If a "Point" is established, you are betting that the shooter will not "Make" or role his or her "Point" again before rolling a 7. Come Bets - This bet is made after the "Point" has been established and is exactly like the "Pass Line" bet. You win if the "Shooter" roles a "Natural" 7 or 11 and lose on 2, 3, or 11, called "Craps." You place your wager in the area marked "Come" on the craps table. Your wager remains here unless a "Point" number is rolled. The dealer then moves your wager to the number that was rolled on the table. This same number must be rolled again before a 7 comes for you to win. When the "shooter" rolls a 7 or 11 on the first throw (The Come-out roll) it is refer to as a "natural" and an automatic win. On the other hand, if 2, 3 or 12 rolls, it is called, "craps" and you lose your Pass Line bet. Any other number (4, 5, 6, 8, 9, or 10) becomes your "Point." You win if the "Point" repeats before 7 rolls, and you lose if 7 show before your "Point." Is made. Place these bets in the area marked "Pass Line" on the layout.
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