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If the shooter is winning, the dice are not passed on. The dice are only passed to the next player if the shooter sevens-out (rolls a seven) or decides not to continue rolling. In the Internet version of Craps, the player loses if there is a seven-out and can end the game at any time provided there are no bets placed. Pass Line and Don't Pass Line bets are made on the shooter's "Come Out" roll. All other bets are placed after the come out, once a "point" has been determined, and work independent of the "pass line" and "don't pass" bets. Overview Where there is noise, there is craps. This exciting, energetic dice rolling usually draws the attention of many casino regulars and visitors alike. Wagers are placed on certain number combinations being displayed when two dice are rolled and come to rest. The craps tables usually draw the attention of many casino regulars and visitors alike. Don't Come Bets - Your wager is placed in the "Don't Come" area of the craps table. The reverse of "Come Bets," you lose on the 7 or 11 role. 2 or 3 are winners and 12, once again, is a "Standoff" or "Push" meaning no money is won or lost. If a "Point" number is rolled, you win if a 7 is rolled in subsequent roles before the "Come-Point" is rolled again. Field Bets - This is a "One Role" bet. Your wager is placed in the "Field" area of the craps table. You win even money or 1:1 odds if the role shows a 3,4,9,10,11. Rolling a 2 or 12 pays 2:1. Rolling a 5, 6, 7 or 8 loses the bet.
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