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The object of the game is to throw a 7 or 11, which are winning throws and avoid throwing 2,3 or 12, which are losing throws. The shooter must establish a point number; point numbers are the numbers 4,5,6,8,9 or 10 when one of these numbers is thrown then a point has been established and the shooter plays against this number and if they get point before hitting a seven then they win. Any player can bet on the throw of the dice and can either bet on the shooter or on the house. Four casino employees overlook a game of craps there is one box man, one stickman and two dealers, Each are responsible for the following Box man is the craps table supervisor who sits between the stickman and directly behind the thousands of dollars worth of chips that the casino keeps on hand at each craps table. Dealers: the two dealers at the Craps table are responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will make the bet for you. Stickman: is the casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman is responsible for the placing and paying of bets. The speed of the game and the varieties of bets are one of the main attractions to the game of craps.

Buy Bet Here you can guess that a certain number will be rolled before a 7. It's the same as a place bet but a Buy Bet pays true odds with a 5% charge with a win. Don't Come Bet Opposite of a 'Come Bet'. Odds are the same. Place Bet Here you can bet that a certain number will be rolled before a 7. The odds are 9:5 on a 4 and 10, 7:5 on a 5 and 9 and 7:6 on a 6 and 8 roll. Come Bet Is basically the same as the 'Pass Line Bet' but the bet is made after the shooter gets point. The shooters next roll then becomes this bets come out roll. This bet wins with 7 and 11 and loses with 2, 3 and 12. If another number is rolled then your counter is moved to the corresponding place (see number 10 on diagram) And for you to win a point must be regained before a 7 is rolled. The odds are 1:1. Field Bet Is where you bet if the outcome of the next roll will be a 2, 3, 4, 9, 10, 11 or 12. Any other figures lose. 2:1 are the odds for 2 and 12, and the rest are 1:1. 6 & 8 You bet if a 6 or 8 will be rolled before the next 7. Odds are 1:1. Don't Pass Bet A simple bet, that the shooter does NOT win the game. The odds are 1:1. Pass Line Bet The simplest bet; you bet that the shooter wins the game. The odds are 1:1. Odds Bet This strengthens your 'Don't Pass Bet' or your 'Pass Line Bet' but this bet is made after point on the shooters come out roll. The odds are 2:1 for a 4 and 10, 3:" for a 5 and 9 roll and 6:5 for a 6 and 8 roll. Number 10 corresponds with information in the 'Come Bet'.

The inside walls of the table are covered with a serrated egg-carton like foam, designed to make the dice bounce around to assure randomness. Each throw of the dice is called a "roll". Players take turn rolling the dice, clockwise around the table, and the player rolling at any given time is called the "shooter". When a new shooter is given the dice, his or her first roll is called the ""Come Out"" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls.

The player who's current go it is, is called the shooter. The shooter wins if he rolls a 7 or 11 and this is entitled 'Natural' and he loses if he rolls a 2, 3 or a 12. This is known as 'craps' and it is where the name gets its name from. Rolling any of the remaining numbers (4, 5, 6, 8, 9 or 10) is known as the 'point'. If the shooter achieves point on his first roll, he must roll again, if he achieves point again, then rolls again and rolls a 7 then he wins. If a 7 is rolled after the first point then the shooter loses and the dice are passed on to the next person. The next person will then become the shooter.

 


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