Odds on a Line Bet.
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Craps can be an intimidating game for the beginner. The table seems to have about a hundred different kinds of bets. Critical to the understanding of craps is that it is a game of rounds. The first roll in a round is called the come out roll. Sometimes the outcome of a round will be determined on the come out roll. In particular a 2, 3, 7, 11, or 12 on the come out roll immediately ends a round. If any other total is rolled (4, 5, 6, 8, 9, or 10) that number is called the point. The dealer will place a white puck on an area of the table to designate what the point is, in case you forget. If a point is rolled the dice will be rolled continuously until the same point is rolled again or a 7. Pass Line A pass line bet is a bet placed before the come out roll (i.e. the first roll of the dice in a new craps round) A wager on the pass line wins immediately if the come out roll is 7 or 11 (naturals), and loses if the come out roll is 2, 3, or 12 (craps numbers) If any other number (4,5, 6, 8, 9, or 10) is rolled, that number becomes "the point." If the shooter rolls the point again before rolling a 7, your pass line bet wins. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. Don't Pass Line A don't pass line bet is essentially the reverse of a pass line bet, and is also placed before the come out roll. If the shooter rolls 3 or 12 on the come out roll, a don't pass line bet wins immediately. If, however, the come out roll is 7 or 11, don't pass line bets lose. If the come out roll is 2, a don't pass line bet is returned to the player in a push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number becomes the point. Once the point has been established, don't pass line bets win if the shooter rolls a 7 before rolling the point again. If the shooter rolls the point again before rolling a 7, don't pass line bets lose. Come A come bet is placed before any roll of the dice, once a point has been established by the come out roll. Come bets win immediately if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point." If the shooter rolls the come point again before rolling a 7, the come bet wins. Don't Come A don't come bet is essentially the opposite of a come bet. Don't come bets win immediately when the shooter's next roll is 3 or 12, and lose if the roll is 7 or 11. If the shooter rolls a 2, the bet will be returned to the player in a push. After the come point is established, don't come bets win if 7 is rolled and lose if the come point is rolled. Odds An odds bet is a "back up" bet on an original pass line, don't pass line, come, or don't come bet. Gold Club allows odds bets of three times your original bets. Field A field bet is a bet that the next roll of the dice will be either 2, 3, 4, 9, 10, 11, or 12. Big Six and Big Eight A big six bet is a bet that 6 will be rolled before 7. Likewise, a big eight bet is a bet that 8 will be rolled before 7. Place Win A place win bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before a seven. Place Lose A place lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. Buy A buy bet is a bet that either 4, 6, 8, 9, or 10 will be rolled before 7. A vigorish (vig.) of 5% is charged when placing the buy bet. Lay A lay bet is a bet that 7 will be rolled before 4, 6, 8, 9, or 10. A 5% vig. is charged when placing the lay bet. Any 7 An "any 7" bet is a bet that the next roll of the dice will be 7. Any 11 An "any 11" bet is a bet that the next roll of the dice will be 11. Any Craps An "any craps" bet is a bet that the next roll of the dice will be 2, 3, or 12. Horn A horn bet is a bet that the next roll of the dice will be either 2, 3, 11, or 12. Hardway A hardway bet is a bet that the shooter will roll either a 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. Rolling a number by doubles is said to be rolling the number "the hard way." Craps is the well known casino game of dice, it is developed from Hazard, a game from the 14th century, that was once popular between high-stakes patrons in English gambling houses. The name "Craps" comes from the nickname "Crabs", which is a roll of 1-1 in Hazard. The modern game of Craps was developed by black Mississippi riverboat gamblers in the 19th century, borrowing heavily from the rules of Hazard. Craps is fast, exciting and immensely popular, and the game has long been a favorite target of anti-gambling forces. Craps undoubtedly is responsible for many fortunes changing hands at dice tables in glitzy casinos, back rooms and alleys. It may even be guilty of something a little more serious: the Great Chicago Fire of 1871. Popular history names Mrs. O'Leary's cow as the culprit, having kicked over a lantern in the barn, sparking the conflagration which destroyed much of Chicago. A Chicago businessman named Louis Cohn claimed, years later, to have knocked over the lantern himself during an especially exciting game of Craps, then laid the blame on the heifer. He was particularly remorseful, he said, because "I was winning." At first glance, Craps can be intimidating. There are numerous bets that can be made, and some of the terminology seems complicated, but the small amount of effort it takes to learn the game is well worth it. Many casino patrons consider Craps to be the game. Nothing in a casino generates as much excitement as a hot roll at the Craps tables. The game of craps has a long, colorful history and is still going strong. The odds bet is the best wager you can make in the game of craps, because the house has no built-in advantage. Some casinos permit players to make double odds, and even greater odds wagers. The odds bet not only has no house edge associated with it, but has no official designated space on the craps table. to take the odds, you must place the appropriate amount of chips behind your pass line bet in the open area of the craps layout. Craps is the oldest confirmed record of a game of chance in which dice were used. The game dates back to 1573 BC by the Egyptians. The modern game of craps is an American game that was developed on the Mississippi and other inland waterways during the great steamboat era of the 1800s. Today's modern craps game is considered the fastest, noisiest, and most exciting game in the casino. It has the Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. Either a pass line or a don’t pass line can be made. Only after placing a bet the player rolls the dice, which is called the "comeout roll". If the player rolls 7 or 11 he is said to have made a pass. Pass line bets win if a pass is made. It is called ‘craps’ if the total rolled is 2,3,12. In the case of craps don’t pass line bets win, pass line bets lose. 12 is not taken for ‘craps’ in Las Vegas and 2 is not taken for ‘craps’ in Tahoe. If a 4,5,6,8,9,10 is rolled on the comeout that number is called a "place" number or a "point". In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. ’Sevening out’ is the same as rolling a 7. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled.
There are several bets in Craps. Lay Bets is based on selecting a number and placing a bet on it. To win Lay Bet a 7 has to roll before the selected number rolls. To make a lay bet you have to click on the corresponding area of the betting layout. Lay bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. Come bet can be made by clicking on the Come area of the table. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |
Online Craps > Before Game Point Come Bet Roll Craps Pass Line