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Odds on a Line Bet.
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Some gamblers believe that you can recover your losses by doubling your bet every time you lose. This is known as the Martingale system. The idea is that when you win, the win will be big enough to cover your previous losses. There are two problems with this system: You may run out of money before you win. You can only double your bet so many times because of table limits, and so occasionally you will hit the table limit before winning – and this will be very expensive. According to Richard Epstein, craps is descended from an earlier game known as Hazard, that dates to the Middle Ages. The formal rules for Hazard were established by Montmort early in the 1700s. The origin of the name craps is shrouded in doubt, but it may have come from the English crabs, or from the French Crapeaud (for toad) The shooter, or anyone wishing to bet that the shooter will win, places his bet "on the line" (in the area marked "Does Pass," "Line," or "Win" on various layouts) Anyone betting against the shooter places his bet in the area marked "Don't Pass." Anyone wishing to bet on a special contingency, such as that craps (2, 3, or 12) will or will not be thrown on the next roll, places his bet in the appropriate space on the layout; such bets are called proposition bets. The house maintains a mathematical advantage on all bets of about 1.4 percent, higher on certain layouts and special bets. To bet with the shooter, you must place your bet in an area marked ""Pass Line", before the new shooter rolls the dice. The so-called "Pass Line" is a strip on the table layout marked by two lines roughly two inches wide and it rims the entire table layout across from the Box Man. To bet against the shooter, you must place your bet in an area marked "Don’t Pass". This area is a strip on the table layout and it rims the table directly above the "Pass Line".No matter what stage the game is in, whether on the "Come Out" roll, or in progress, you can jump in immediately and place any bets. The only exception to this is the bet called the "Pass Line" bet with odds", which can be made only on the "Come Out" roll. You can, however, bet with the shooter even while the game is in progress by placing a "Pass Line" bet without odds. Placing your chips halfway over one of the two lines framing the "Pass Line" area does this. Overview Where there is noise, there is craps. This exciting, energetic dice rolling usually draws the attention of many casino regulars and visitors alike. Wagers are placed on certain number combinations being displayed when two dice are rolled and come to rest. The craps tables usually draw the attention of many casino regulars and visitors alike. Craps is very easy to play. The current player rolls a seven and the game starts. After the current player rolls a seven a new player is given the dice. Before rolling the dice the new player has to make a bet. The player makes either a pass line bet or a don't pass bet. Rolling the dice is called a ‘comeout roll’. It is called a ‘pass’ if the total rolled is either 7 or 11. In the case of a pass pass line bets win and don’t pass line bets lose. If the player rolls 2,3,12 it is called “craps”. In the case of “craps” pass line bets lose and don’t pass line bets win. Don't pass line bets do not win if the "craps" number is a 12 in Las Vegas or a 2 in Reno and Tahoe. The total of 4,5,6,8,9,10 is called a place number or a point. In the case of a ‘point’ the shooter continues to roll until that "point" is rolled again, which is called "making the point". With "making the point" "pass line" bets win and "don't pass" bets lose. If the total you roll is 7, you are said to roll out. If a 7 is rolled before the second point number "pass line" bets lose and "don't pass" bets win. If a player sevens out, his turn is over and the whole process begins again with a new player. In the case of a “point” number players can choose one of the bets. You can make bets on each subsequent roll of the dice until a 7 is rolled. Field Bet is a one-roll bet. You can make a field bet on any roll. You win even money if 3,4,9,10 or 11 rolls. If you have 2 or 12 you are paid 2:1. If any other number is rolled you lose. To make a field bet you have to click on the corresponding area on the Betting Layout. Lay Bets is based on selecting a number and placing a bet on it. To win Lay Bet a 7 has to roll before the selected number rolls. To make a lay bet you have to click on the corresponding area of the betting layout. Lay bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet.
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A Come Bet is made when the shooter is going to repeat the point number. Click on the Come area and a come bet will be made. If the shooter rolls a 7 or a 11 you win. If the shooter has craps you lose. If there is a point number the bet is moved from the come area to the point-box indicating the point-number that the shooter must roll for that bet to win. If the point-number is rolled before a 7, you win. If you win in Come Bet the payout is 1:1. Odds bet on the Come bet. If you make an odds bet on the come bet you bet that the shooter will repeat the point-number before rolling 7. Point numbers 4 or 10 pay 1:2 in the case of a win. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. Big 6 and Big 8 bets are like regular place bets. In the case of a win with Big 6 or 8 you get paid 1:1. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. |